I'm using a post-production plugin called 'ReelSmart Motion Blur Pro Vectors' to add motion blur to an animation in after effects. This is one of the frames of VRayVelocity.
I've been getting weird results, so I emailed the company who make the plugin and this is the response:-
"The MotionVectors you provided are not in a form we support:
1) You can use the Mental Ray support in Max and do a second pass, instructions here:
http://revisionfx.com/support/faqs/motion_vector_FAQs/motion_vectors/#3d Max 8 And Up
2) I am not quite sure what is going on with the VRay shader, it looks like it is clamping the raw floating point value to 1.0 instead of scaling it to fit the 16b image (with what we call Max Displace) -- perhaps leaving you with only motion of 1.0 or 0.0 pixels in that case.
Of course since you have AE 6.5 you cannot try in floating point"
As far as I can tell, I have left the default settings for the channel:
clamp velocity= ticked
max velocity= 1.0
ignore z direction = ticked
I've been getting weird results, so I emailed the company who make the plugin and this is the response:-
"The MotionVectors you provided are not in a form we support:
1) You can use the Mental Ray support in Max and do a second pass, instructions here:
http://revisionfx.com/support/faqs/motion_vector_FAQs/motion_vectors/#3d Max 8 And Up
2) I am not quite sure what is going on with the VRay shader, it looks like it is clamping the raw floating point value to 1.0 instead of scaling it to fit the 16b image (with what we call Max Displace) -- perhaps leaving you with only motion of 1.0 or 0.0 pixels in that case.
Of course since you have AE 6.5 you cannot try in floating point"
As far as I can tell, I have left the default settings for the channel:
clamp velocity= ticked
max velocity= 1.0
ignore z direction = ticked
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