Hi guys,
i have a bit of a problem computing proper reflections in my scene.
Here is the case that you can see on the sample below.
Both ball and the "metal frame" have the same material applied.
However the metal frame appears to be VERY satin like.
the material is
pure black in diffuse
pure white in reflection
glossiness 0.9 Phong
max depth 5
Iny idea whats wrong?
Shouldnt the reflection glossiness remain constant in all distances from reflected objects? i ve tested this phenomenon on various objects in our office but its just not happeninng in the realworld...
looks like in my scene, the glossiness is changing with the distance of reflected object.

thanks for help on this one
Best Regards
i have a bit of a problem computing proper reflections in my scene.
Here is the case that you can see on the sample below.
Both ball and the "metal frame" have the same material applied.
However the metal frame appears to be VERY satin like.
the material is
pure black in diffuse
pure white in reflection
glossiness 0.9 Phong
max depth 5
Iny idea whats wrong?
Shouldnt the reflection glossiness remain constant in all distances from reflected objects? i ve tested this phenomenon on various objects in our office but its just not happeninng in the realworld...
looks like in my scene, the glossiness is changing with the distance of reflected object.

thanks for help on this one
Best Regards
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