Hello,
I have made a quick test. I have put different light sources into a simple scene, animated them and activated MotionBlur (on the VRayPhysCam side as well as in the render settings).
It seems that VRay-mesh-lights as well as standard max omni lights were not considered for motion blur calculations.
I have made a quick test. I have put different light sources into a simple scene, animated them and activated MotionBlur (on the VRayPhysCam side as well as in the render settings).
It seems that VRay-mesh-lights as well as standard max omni lights were not considered for motion blur calculations.
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