I cant understand whats happening here. I'll try to explain.
To the right you see my viewport where i have lined up the circle on top of the glass.
Then i render, and you can see that it's a bit distorted.
And to the left you can see it composited over the glass in after effects, where it clearly doesn't match.
I'm using a vray camera with some distortion and vertical shift to match a real camera i have tracked, and i see the change in the viewport when i change these.
But i ran some tests, and it seems that it's the camera distortion setting thats causing this.
I have it set on 0,08 and cubic.
I got this number from Matchmover, and i think i've heard that cubic is the way to go with matchmoving.
If i render with zero distortion it comes out differently, but then it is as in the viewport.
Why isn't the render showing exactly what i see in the viewport when i use distortion on the camera?
To the right you see my viewport where i have lined up the circle on top of the glass.
Then i render, and you can see that it's a bit distorted.
And to the left you can see it composited over the glass in after effects, where it clearly doesn't match.
I'm using a vray camera with some distortion and vertical shift to match a real camera i have tracked, and i see the change in the viewport when i change these.
But i ran some tests, and it seems that it's the camera distortion setting thats causing this.
I have it set on 0,08 and cubic.
I got this number from Matchmover, and i think i've heard that cubic is the way to go with matchmoving.
If i render with zero distortion it comes out differently, but then it is as in the viewport.
Why isn't the render showing exactly what i see in the viewport when i use distortion on the camera?
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