Hi,
Whenever I use a texture in a rectangular light the actual color/temperature of the light is ignored and just the color of the texture is used.
Shouldn't the texture option just be kind of filter for the light? That way the original color of the light should be multiplied with the color of the texture?!?
The way it is now is kind of odd since when I use exposure control with temperature for my white point my textured light will get a color tint which I don't want. So the only way to solve this is to multiply my texture (in photoshop or whatever) to get rid of the tint. I think there could be at least an option in the light to say if it should take the color solely from the texture or multiply it by the light color... Hope you get what I mean.
If this behavior is intended pls move this thread to the wishlist forum ^^
Greets Ben
Whenever I use a texture in a rectangular light the actual color/temperature of the light is ignored and just the color of the texture is used.
Shouldn't the texture option just be kind of filter for the light? That way the original color of the light should be multiplied with the color of the texture?!?
The way it is now is kind of odd since when I use exposure control with temperature for my white point my textured light will get a color tint which I don't want. So the only way to solve this is to multiply my texture (in photoshop or whatever) to get rid of the tint. I think there could be at least an option in the light to say if it should take the color solely from the texture or multiply it by the light color... Hope you get what I mean.
If this behavior is intended pls move this thread to the wishlist forum ^^
Greets Ben