I'm having trouble with the attached scene. It's kind of a night scene with an illuminated christmas tree. Since there will be an animated camera in this particular scene, I need to optimize the render times as much as possible thus avoiding flickering. First I thought the reflection "dots" were caused by the preview render settings, but last night I rendered the scene with insane parameters (glossy at 40+, light subdiv at 48, IRR very high, LC 2000) and the problem was still present (see attachment). I'm thinking that perhaps the tree lights (it's a vray mesh light) that intersects with some of the geometry might cause the problem. Btw. this is the fastest method I found since using vray light material or vray standard lights greatly increases the render times. Any suggestions?
I forgot to mention that the scene is mainly illuminated with a dome light (low res diffuse HDR), a spherical vraylight and vray plane lights at the window openings (skylight portal)
I forgot to mention that the scene is mainly illuminated with a dome light (low res diffuse HDR), a spherical vraylight and vray plane lights at the window openings (skylight portal)
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