I'm rendering to a VRIMG file. I then use Shimakaze's vrimg2exr conversion tool to extract the RGB and alpha image. I open these in Photoshop CS2 and comp them onto my background.
I have a nasty bright edge to my geometry where it overlaps the background. It is particularly apparent with fine details such as trees and branches.
How do I get vrimg (or an element within it) to render out 'unmultiplied' so my comps will be cleaner?
I have a nasty bright edge to my geometry where it overlaps the background. It is particularly apparent with fine details such as trees and branches.
How do I get vrimg (or an element within it) to render out 'unmultiplied' so my comps will be cleaner?
Comment