I posted a similar problem a while back but we didn't reach a conclusion.
My scene is set up for LWF, and I have dark grey objects in it which render way to noisy. Under colour mapping I have gamma 2.2 and (adaptation only) checked. I use fixed sampler with 8 subdivs, noise threshold is 0.005. This gives me a nice scene other than these dark areas. If srgb in VFB is unchecked I can see how dark this objects are, and I think that is what makes vray give them very little "rays". Isn't "adaptation only" supposed to be just for that? That vray sees the scene like when I click srgb the colour is normal grey? The object has a material with glossy reflections but with 32 subdivs. That has to be enough.
Only thing I had left was to decrease adaptive amount, so that solved it. I'm attaching the difference. But shouldn't this work with default 0.85?
My scene is set up for LWF, and I have dark grey objects in it which render way to noisy. Under colour mapping I have gamma 2.2 and (adaptation only) checked. I use fixed sampler with 8 subdivs, noise threshold is 0.005. This gives me a nice scene other than these dark areas. If srgb in VFB is unchecked I can see how dark this objects are, and I think that is what makes vray give them very little "rays". Isn't "adaptation only" supposed to be just for that? That vray sees the scene like when I click srgb the colour is normal grey? The object has a material with glossy reflections but with 32 subdivs. That has to be enough.
Only thing I had left was to decrease adaptive amount, so that solved it. I'm attaching the difference. But shouldn't this work with default 0.85?