Hello
I'm trying to achieve volumetric beams of light coming through windows - like on picture below - there i've manage to do this by using dustdevil plugin.
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I tried many combinations of parameters of VRayEnvironmentFog but i always end up with total blackness / no beams at all / partial beams but with errors in other parts of image.
Once I was able (using phoenix 1.1 - cant reproduce / find scene), with some negative values in density, to achieve something what i'm looking for, but - beams was additive and it generated bugs with GI.
What possibly I am doing wrong?
Is there any way to do this?
Thanks in advance for answers.
I'm trying to achieve volumetric beams of light coming through windows - like on picture below - there i've manage to do this by using dustdevil plugin.
I tried many combinations of parameters of VRayEnvironmentFog but i always end up with total blackness / no beams at all / partial beams but with errors in other parts of image.
Once I was able (using phoenix 1.1 - cant reproduce / find scene), with some negative values in density, to achieve something what i'm looking for, but - beams was additive and it generated bugs with GI.
What possibly I am doing wrong?
Is there any way to do this?
Thanks in advance for answers.
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