Hello,
i need to animate some trees. But i can't without crashes if my mesh isn't convert to a VrayMeshes.
So, i create a VrayMesh and apply some taper, flex, spherify ...
But when i render my tree, is it the preview mesh, the same as in the viewport .. not the HD full original mesh. Even if i setup the point cloud param to 0,0.
If i turn of the modifiers, it's the full HD mesh on my render.
Is there a way to apply deformer to VrayMeshes ??
i need to animate some trees. But i can't without crashes if my mesh isn't convert to a VrayMeshes.
So, i create a VrayMesh and apply some taper, flex, spherify ...
But when i render my tree, is it the preview mesh, the same as in the viewport .. not the HD full original mesh. Even if i setup the point cloud param to 0,0.
If i turn of the modifiers, it's the full HD mesh on my render.
Is there a way to apply deformer to VrayMeshes ??
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