Very simple setup, just vray light in full dome mode with HDRI map, no GI.
Shader 1 : vray shader with fresnel reflection, looks ok
Shader 2 : vray carpaint shader, black with no flakes. bad reflections
See the reduction in reflection filtering, resolution or what ever caused this.? Is this bug, or is car paint using some kind of approximation.?
Thank you
Shader 1 : vray shader with fresnel reflection, looks ok
Shader 2 : vray carpaint shader, black with no flakes. bad reflections
See the reduction in reflection filtering, resolution or what ever caused this.? Is this bug, or is car paint using some kind of approximation.?
Thank you
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