I hoped this was fixed but VRayMtl Fog still doesn't work correctly on interpenetrating geometry.
It still creates black parts where the geometry normal is flipped... because everything is
raytraced I hoped a correct "render normal" would be evaluated...
Thanks, Rob
fog-color-problem_vray2.zip
It still creates black parts where the geometry normal is flipped... because everything is
raytraced I hoped a correct "render normal" would be evaluated...
Thanks, Rob
fog-color-problem_vray2.zip
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