I'm using IR/LC and I have used the animation rendering/animation prepass method to render out an animation that has moving objects and light changes.
To start the animation has very little no no lighting and then the lights slowly turn on. But as they turn on there are very visible splotches which fade away when the room becomes fully lit.
What settings would I need to tweak to make sure I don't get any splotches in low level lighting?
I have:
dmc image sampler 1/16 clr thresh 0.005
IR map medium animation setting
Light cache 1200 subdivs scale world sample size 150mm
Both GI engines have use camera path on.
To start the animation has very little no no lighting and then the lights slowly turn on. But as they turn on there are very visible splotches which fade away when the room becomes fully lit.
What settings would I need to tweak to make sure I don't get any splotches in low level lighting?
I have:
dmc image sampler 1/16 clr thresh 0.005
IR map medium animation setting
Light cache 1200 subdivs scale world sample size 150mm
Both GI engines have use camera path on.
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