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Vray / BerconMetaball semi crash on render

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  • Vray / BerconMetaball semi crash on render

    I have a scene set up with Pflow -> Mesher -> BerconMetaball.

    It has starting behaving oddly when I hit render I get this message:

    error: UNHANDLED EXCEPTION: Preparing instances
    Last marker is at ./src/vrayrenderer.cpp, line 2251: Preparing camera sampler"

    Perhaps a case of "send the scene file to vlado@chaosgroup.com ?
    http://henrikbclausen.com

  • #2
    Just made a test with just hundreds of thousands of particles and BerbonMetaball which renders fine - so amount doesn't seem to be the problem.

    I've sent the scene file to vray@chaosgroup.com.
    http://henrikbclausen.com

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    • #3
      Anyone in Sofia had a chance to take a look at my bercon-balls?
      http://henrikbclausen.com

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      • #4
        I'm experiencing a similar problem and can't seem to find any solution

        [2011/Mar/22|16:57:45] Creating render mesh for "Object": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "Object": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "Object026": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "Object026": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "OusideRing": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "OusideRing": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "washer": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "washer": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "SinkPlugRight": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "SinkPlugRight": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "Middlering": moving mesh
        [2011/Mar/22|16:57:45] Creating render mesh for "Middlering": moving mesh
        [2011/Mar/22|16:57:45] error: UNHANDLED EXCEPTION: Preparing instances
        Last marker is at .\src\vrayrenderer.cpp, line 2287: Preparing camera sampler

        The mesh that triggers the error keeps changing, so that throws me off too. It's a large scene (700mb), but I have 16 gigs of RAM, so there's plenty of memory to go around.

        Any ideas?

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        • #5
          FYI...I was able to fix this by replacing the camera. Seems the camera corrupted

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