Up front: I'm not using a color correct shader/plugin, or really anything outside of a vanilla install of 3ds Max Design 2011 (w/SP) & Vray 2.0.
When using DBR I'm getting buckets that are very slightly different in color/intensity. I've attached a render showing the issue for reference. The scene illumination comes from one VRay dome light, no indirect illumination enabled. I also don't see any errors/problems noted in the VRay log file.
Any thoughts on what I should look for to resolve something like this?
When using DBR I'm getting buckets that are very slightly different in color/intensity. I've attached a render showing the issue for reference. The scene illumination comes from one VRay dome light, no indirect illumination enabled. I also don't see any errors/problems noted in the VRay log file.
Any thoughts on what I should look for to resolve something like this?
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