Hi,
I am doing a 360 turntable animation of a car spinning. The camera is stationary. What is the best/correct way to deal with the Irradience map in the Light Cache when using DBR and a farm? I've never done this before and without doing it correctly I'm getting big black buckets from some slaves due to IR map problems-not too sure what the process is when using a farm.
Thanks
I am doing a 360 turntable animation of a car spinning. The camera is stationary. What is the best/correct way to deal with the Irradience map in the Light Cache when using DBR and a farm? I've never done this before and without doing it correctly I'm getting big black buckets from some slaves due to IR map problems-not too sure what the process is when using a farm.
Thanks
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