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Distributed Rendering and huge scenes

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  • Distributed Rendering and huge scenes

    I have a huge scene with lots of textures (800mb apx. scene 2gb total with proxies). No hardware and software problem (Gigabit network, seperate storage server(raid), all file paths and connections are ok, all valid licences). But When render starts each render client begins to render with additional 4-5 mins. second one beings in 5:00 third one begins 09:00 it goes like this. So tenth machine enters render after 40-50 mins. What may be the problem ?
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  • #2
    Switch, sends data from 1 pc to another instead of all at 1. Check its system, and see how data is being forwarded... u should be able to specify that

    Server ( assets ) send simulatniosly data to all ur nodes and not 1 by 1.
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