A scene I am working on has quite a few hidden/recessed/coffer striplights. The path for these lights has been brought in from Autocad and then the sweep modifier has been used to give them a square profile of 30x30mm.
I am then using a VrayMeshLight on this geometry.
The renders I have achieved so far are quite dirty, despite having moderate render settings.
Adaptive DMC sampler at min=1, max=12 and Clr Thresh at 0.005
GI Primary = Brute Force at 8 Subdivs
GI Secondary = LC at 1000 Subdivs
Here is a work-in-progress render to show what I mean:
Is there a better way to get clean results?
I am then using a VrayMeshLight on this geometry.
The renders I have achieved so far are quite dirty, despite having moderate render settings.
Adaptive DMC sampler at min=1, max=12 and Clr Thresh at 0.005
GI Primary = Brute Force at 8 Subdivs
GI Secondary = LC at 1000 Subdivs
Here is a work-in-progress render to show what I mean:
Is there a better way to get clean results?
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