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BUG: VrayExposure Control

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  • BUG: VrayExposure Control

    When you have it active for the standard cam and the VRCam node is set to a VRayCam, and you then DESELECT "Active" (so make it inactive), then render the VRcam, switch back to the standard cam, make VRayexposure active again, it lost the link to the VRcam node and you have to go select it again. If you forget, it renders incorrectly obviously.
    Kind Regards,
    Morne
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