Hi.. im trying to do a very simple scene. spotlight shining on a red ball in the corner of a room (dont ask). ive added a vray enviromnment fog to a gizmo round the scene, and linked it to that light.
when i render certain buckets ( along the edges of the light volume) decide not to render the env. fog at all.
See attached image to see the problem. now there is a section in the notes on spot3d that says you may get harsh edges to a volume if the noise threshold in the fog is too high.. ive tried changing this repeatedly, all the way down to 0.0000001 and it doesnt make a pixel's worth of difference.
im using max 2011, vray 2.00.20, and also, im NOT using distributed rendering.
thanks, Robin.
when i render certain buckets ( along the edges of the light volume) decide not to render the env. fog at all.
See attached image to see the problem. now there is a section in the notes on spot3d that says you may get harsh edges to a volume if the noise threshold in the fog is too high.. ive tried changing this repeatedly, all the way down to 0.0000001 and it doesnt make a pixel's worth of difference.
im using max 2011, vray 2.00.20, and also, im NOT using distributed rendering.
thanks, Robin.
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