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  • Light not projecting a texture

    Hi,
    I have an underwater scene, and want the light to project a noise or a smoke map. So I had to delete the vraysun and go with standard rectangular vraylight. I put a texture in it, and I can't get it to project. Not sure if it's too blurry or something but I tried all mapings (explicit, object, world...) all sizes of the maps, and even changed the size of my light rectangle. Any ideas?

    It always looks as if it's totally blurred. I need that waves effect you get on the ocean floor from the sun. I don't want to use caustics.
    www.hrvojedesign.com

  • #2
    U want the causitc...

    Get Standard Directional light
    Project map
    Smoke map < Adjust settings and u done.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      use a standard spotlight with a projector map and set the shadow type to be shadowmap
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        Ok, I'll try. The scene is very specific since I'm faking it being under water, there's no water, so that's why I don't want to use caustics.

        I guess vraylights aren't really made for projecting sharp maps.

        Thanks guys
        www.hrvojedesign.com

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        • #5
          Originally posted by Crayox13 View Post
          Hi,
          I have an underwater scene, and want the light to project a noise or a smoke map. So I had to delete the vraysun and go with standard rectangular vraylight. I put a texture in it, and I can't get it to project. Not sure if it's too blurry or something but I tried all mapings (explicit, object, world...) all sizes of the maps, and even changed the size of my light rectangle. Any ideas?

          It always looks as if it's totally blurred. I need that waves effect you get on the ocean floor from the sun. I don't want to use caustics.
          By default the rectangle light emits diffusely in all directions; in V-Ray 2.0, you can set the directionality parameter to something close to 1.0 to get what you need; otherwise go with a standard direct/spot light.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            Originally posted by Crayox13 View Post
            ....project a noise or a smoke map...
            Ditch the noise or smoke map. Use this free tool:
            http://www.dualheights.se/caustics/
            Nils Poetoehena
            3D Visualiser
            www.demanufacture.org
            www.gielissen.com

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            • #7
              Originally posted by nils_p View Post
              Ditch the noise or smoke map. Use this free tool:
              http://www.dualheights.se/caustics/
              Coool, I guess we dont even need light now, just self illumination mask
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                "real" caustics are still occluded by other objects so lights projecting is still useful, but you can in some cases get away with a self illuminated shader yes.
                Signing out,
                Christian

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