Announcement

Collapse
No announcement yet.

Distributed rendering - Bitmaps / Proxies Missing in Slave buckets

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Distributed rendering - Bitmaps / Proxies Missing in Slave buckets

    Hey guys, I'm checked the forums for answers before posting, but all of them seem to have slightly variants in problems / system specs. So I thought I'd give it a shot.

    Basically my work station is hooked up to a Server, all my working files are on that.
    The other two Work stations both running windows 64BIT XP, (Including mine).
    Distributing works IF I copy all the files textures and related scenes to the "MAP" folder on each of the slaves hard drive, I believe it's C:\Program Files\Autodesk\3ds Max 2011\maps.

    If I don't do this - and were planning to add a further 5 more rendering nodes soon, it would mean I would have to update each C drive individually each time I want to do a distributed render (with a texture change etc). (I'm sure everyone agrees that would be silly!?)

    just to add more questions, if I was to open the file up on a render machine and render it, the texture maps work fine, so it's not like it's having problems finding the Server where the textures are located.

    I've checked the "missing maps" option, this throws up some missing textures, but funnily enough there not the one's that are missing.

    I've also done the following that someone else recommended. (Control Panel > Admin Tools > Services) Then go to "VraySpawner 2011" -

    I then go to the "Log on" Tab, and change it from Local System account to my Log on info in the company, changing the destination as well from local to this company's location (opposed to the linked office somewhere else).


    IF anyone can shed some light on this it would be fantastic, I love working with Vray, and the latest release is AWESOME, if I had a computer with a million cores I wouldn't need this but unfortunately (andi'm sure most people would agree) it's very necessary!

    Ta

  • #2
    One way to check what is going on is to create some .hdr image, place it on the server, and try to render with DR a simple scene with this image. Then check the vraylog.txt file on the server machine and look for any errors/warnings. If the .hdr image was not loaded, V-Ray will print a warning with an error code after the file name - can you tell me what is that code?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I've Saved the notepad for all the logs, As in the workstations log and the two slave stations, The WS renders fine, it's the other two that don't render. I couldn't find an up-to-date log for the slaves?

      Comment


      • #4
        For V-Ray 2.0, the log file is by default in the temp folder of the current user (open Windows Explorer and type %temp% as the folder path). For V-Ray 1.5 it is by default in the root folder of the c:\ drive.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          This is the workstations "Temp" log (VrayLog)


          [2011/Feb/24|15:35:17] ================================================== ==========
          [2011/Feb/24|15:35:17] Console created, V-Ray Adv 2.00.02 for x64 from Dec 9 2010, 23:08:21
          [2011/Feb/24|15:35:17] ================================================== ==========
          [2011/Feb/24|15:35:17] Compiled with Intel C++ compiler, version 11
          [2011/Feb/24|15:35:17] Host is 3dsmax, version 13
          [2011/Feb/24|15:35:17] V-Ray DLL version is 2.00.01
          [2011/Feb/24|15:35:20] [VRender] Constructor entered.
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] [VRender] Constructor entered.
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] [VRender] Constructor entered.
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] [VRender] Constructor entered (loading from file).
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] Loading from file.
          [2011/Feb/24|15:35:20] Loading filter parameters.
          [2011/Feb/24|15:35:20] Loading done.
          [2011/Feb/24|15:35:20] [VRender] Constructor entered (loading from file).
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] Loading from file.
          [2011/Feb/24|15:35:20] Loading filter parameters.
          [2011/Feb/24|15:35:20] Loading done.
          [2011/Feb/24|15:35:20] [VRender] Constructor entered.
          [2011/Feb/24|15:35:20] Setting default filter kernel.
          [2011/Feb/24|15:35:20] [VRender] Constructor done.
          [2011/Feb/24|15:35:20] VRenderer destructor entered.
          [2011/Feb/24|15:35:20] VRenderer destructor done.
          [2011/Feb/24|15:35:20] VRenderer destructor entered.
          [2011/Feb/24|15:35:20] VRenderer destructor done.
          [2011/Feb/24|15:35:20] VRenderer destructor entered.
          [2011/Feb/24|15:35:20] VRenderer destructor done.
          [2011/Feb/24|15:35:20] VRenderer destructor entered.
          [2011/Feb/24|15:35:20] VRenderer destructor done.
          [2011/Feb/24|15:35:24] Cloning VRender.
          [2011/Feb/24|15:35:24] [VRender] Constructor entered.
          [2011/Feb/24|15:35:24] Setting default filter kernel.
          [2011/Feb/24|15:35:24] [VRender] Constructor done.
          [2011/Feb/24|15:35:24] [VRender] Constructor entered.
          [2011/Feb/24|15:35:24] Setting default filter kernel.
          [2011/Feb/24|15:35:24] [VRender] Constructor done.
          [2011/Feb/24|15:35:38] VRenderer destructor entered.
          [2011/Feb/24|15:35:38] VRenderer destructor done.
          [2011/Feb/24|15:35:38] VRenderer destructor entered.
          [2011/Feb/24|15:35:38] VRenderer destructor done.
          [2011/Feb/24|15:35:53] Disabling scene redraw and autobackup (autobackup was 0).
          [2011/Feb/24|15:35:53] Entering Open()
          [2011/Feb/24|15:35:53] Scene name is "V:\VIZ STORE\_3D MODELS\VRAY TEST SCENES\SCENE 002.max"
          [2011/Feb/24|15:35:53] Performing sanity check on parameters.

          [2011/Feb/24|15:35:53] Saving 3ds Max scene...
          [2011/Feb/24|15:35:53] Saving to file.
          [2011/Feb/24|15:35:53] Saving distributed renderer.
          [2011/Feb/24|15:35:53] Saving filter parameters.
          [2011/Feb/24|15:35:53] Saving done.
          [2011/Feb/24|15:35:53] Saving to file.
          [2011/Feb/24|15:35:53] Saving distributed renderer.
          [2011/Feb/24|15:35:53] Saving filter parameters.
          [2011/Feb/24|15:35:53] Saving done.
          [2011/Feb/24|15:35:54] V-Ray settings:
          rollup 1 "Image sampler (antialiasing)" {
          parameter 42 "imageSampler_type" 1
          parameter 6 "filter_on" 0
          parameter 185 "filter_kernel" 2006000385 0 4256
          parameter 7 "filter_size" 1.500000
          parameter 8 "filter_paramA" 0.000000
          parameter 9 "filter_paramB" 0.000000
          parameter 10 "filter_paramC" 0.000000
          }
          rollup 2 "DMC Sampler" {
          parameter 94 "dmc_timeDependent" 1
          parameter 95 "dmc_importanceSampling" 1.000000
          parameter 96 "dmc_earlyTermination_amount" 0.850000
          parameter 97 "dmc_earlyTermination_threshold" 0.010000
          parameter 148 "dmc_earlyTermination_minSamples" 8
          parameter 211 "dmc_subdivs_mult" 1.000000
          parameter 257 "dmc_pathSampler_type" 2
          }
          rollup 3 "Indirect illumination (GI)" {
          parameter 15 "gi_on" 1
          parameter 179 "gi_refractCaustics" 1
          parameter 180 "gi_reflectCaustics" 0
          parameter 16 "gi_primary_type" 0
          parameter 57 "gi_primary_multiplier" 1.000000
          parameter 17 "gi_secondary_type" 3
          parameter 58 "gi_secondary_multiplier" 1.000000
          parameter 215 "gi_saturation" 1.000000
          parameter 216 "gi_contrast" 1.000000
          parameter 217 "gi_contrast_base" 0.500000
          parameter 239 "gi_saveMapsPerFrame" 1
          parameter 291 "gi_ao_on" 0
          parameter 294 "gi_ao_amount" 0.800000
          parameter 292 "gi_ao_radius"
          parameter 293 "gi_ao_subdivs" 8
          parameter 297 "gi_rayDistanceOn" 0
          parameter 298 "gi_rayDistance" 100.000000
          }
          rollup 4 "Brute force GI" {
          parameter 204 "dmcgi_subdivs" 8
          parameter 205 "dmcgi_depth" 3
          }
          rollup 5 "Irradiance map" {
          parameter 26 "gi_irradmap_minRate" -4
          parameter 18 "gi_irradmap_maxRate" -3
          parameter 21 "gi_irradmap_subdivs" 20
          parameter 22 "gi_irradmap_interpSamples" 20
          parameter 52 "gi_irradmap_colorThreshold" 0.400000
          parameter 53 "gi_irradmap_normalThreshold" 0.300000
          parameter 111 "gi_irradmap_distThreshold" 0.100000
          parameter 55 "gi_irradmap_showSamples" 0
          parameter 124 "gi_irradmap_showCalcPhase" 1
          parameter 141 "gi_irradmap_showDirectLight" 0
          parameter 142 "gi_irradmap_preset" 1
          parameter 75 "adv_irradmap_interpolationType" 1
          parameter 77 "adv_irradmap_mode" 0
          parameter 78 "adv_irradmap_dontDelete" 1
          parameter 79 "adv_irradmap_loadFileName" ""
          parameter 80 "adv_irradmap_saveFileName" ""
          parameter 125 "adv_irradmap_calcInterpSamples" 15
          parameter 126 "adv_irradmap_useCurrentPassSamples" 1
          parameter 128 "adv_irradmap_autoSave" 0
          parameter 129 "adv_irradmap_autoSaveFileName" ""
          parameter 130 "adv_irradmap_switchToSavedMap" 0
          parameter 139 "adv_irradmap_randomize" 1
          parameter 140 "adv_irradmap_lookupType" 3
          parameter 167 "adv_irradmap_checkSampleVisibility" 0
          parameter 232 "adv_irradmap_limitSearchRange" 0
          parameter 295 "gi_irradmap_multipleViews" 0
          parameter 245 "gi_irradmap_blurGI" 32.000000
          parameter 267 "gi_irradmap_detail_on" 0
          parameter 268 "gi_irradmap_detail_radius" 60.000000
          parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000
          parameter 270 "gi_irradmap_detail_scale" 0
          parameter 279 "gi_irradmap_previewMode" 0
          parameter 282 "gi_irradmap_interpFrames" 2
          }
          rollup 6 "Global photon map" {
          parameter 113 "photonMap_bounces" 10
          parameter 114 "photonMap_searchDist"
          parameter 122 "photonMap_autoDist" 1
          parameter 115 "photonMap_maxPhotons" 30
          parameter 116 "photonMap_convert" 0
          parameter 117 "photonMap_interpSamples" 10
          parameter 121 "photonMap_multiplier" 1.000000
          parameter 123 "photonMap_convexHullEstimate" 0
          parameter 149 "photonMap_storeDirectLight" 1
          parameter 150 "photonMap_retraceCorners" 0.000000
          parameter 151 "photonMap_retraceBounces" 10
          parameter 181 "photonMap_maxDensity"
          parameter 118 "photonMap_mode" 0
          parameter 119 "photonMap_loadFileName" ""
          parameter 120 "photonMap_saveFileName" ""
          parameter 134 "photonMap_dontDelete" 1
          parameter 135 "photonMap_autoSave" 0
          parameter 136 "photonMap_autoSaveFileName" ""
          parameter 137 "photonMap_switchToSavedMap" 0
          parameter 271 "photonMap_showCalcPhase" 0
          }
          rollup 7 "Light cache" {
          parameter 198 "lightcache_subdivs" 350
          parameter 199 "lightcache_sampleSize" 0.020000
          parameter 200 "lightcache_filter_type" 1
          parameter 201 "lightcache_filter_size" 0.040000
          parameter 202 "lightcache_bounces" 100
          parameter 203 "lightcache_showCalcPhase" 1
          parameter 206 "lightcache_storeDirectLight" 1
          parameter 296 "lightcache_multipleViews" 0
          parameter 207 "lightcache_scale" 0
          parameter 208 "lightcache_mode" 0
          parameter 303 "lightcache_retrace_on" 0
          parameter 302 "lightcache_retrace_threshold" 1.000000
          parameter 209 "lightcache_loadFileName" ""
          parameter 210 "lightcache_saveFileName" ""
          parameter 212 "lightcache_interpSamples" 10
          parameter 213 "lightcache_prefilter_on" 0
          parameter 214 "lightcache_prefilter_samples" 10
          parameter 235 "lightcache_dontDelete" 1
          parameter 236 "lightcache_autoSave" 0
          parameter 237 "lightcache_autoSaveFileName" ""
          parameter 238 "lightcache_switchToSavedMap" 0
          parameter 242 "lightcache_useForGlossyRays" 0
          parameter 243 "lightcache_numPasses" 8
          parameter 255 "lightcache_adaptiveTracing" 0
          parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0
          parameter 289 "lightcache_minPathsPerSample" 16
          }

          Comment


          • #6
            rollup 8 "Caustics" {
            parameter 27 "caustics_on" 0
            parameter 30 "caustics_searchDist"
            parameter 31 "caustics_maxPhotons" 60
            parameter 59 "caustics_multiplier" 1.000000
            parameter 90 "caustics_mode" 0
            parameter 91 "caustics_dontDelete" 1
            parameter 92 "caustics_loadFileName" ""
            parameter 93 "caustics_saveFileName" ""
            parameter 131 "casutics_autoSave" 0
            parameter 132 "caustics_autoSaveFileName" ""
            parameter 133 "caustics_switchToSavedMap" 0
            parameter 244 "caustics_maxDensity"
            parameter 272 "caustics_showCalcPhase" 0
            }
            rollup 9 "Camera" {
            parameter 83 "camera_type" 0
            parameter 98 "camera_overrideFOV" 0
            parameter 99 "camera_fov" 45.000000
            parameter 100 "camera_cyl_height" 400.000000
            parameter 101 "camera_fish_autoDistance" 1
            parameter 102 "camera_fish_distance" 2.000000
            parameter 103 "camera_fish_curve" 1.000000
            parameter 11 "dof_on" 0
            parameter 12 "dof_distance"
            parameter 56 "dof_getFromCamera" 0
            parameter 13 "dof_shutter"
            parameter 14 "dof_subdivs" 6
            parameter 221 "dof_bias" 0.000000
            parameter 222 "dof_sides_on" 0
            parameter 223 "dof_sides_num" 5
            parameter 224 "dof_sides_rotation"
            parameter 248 "dof_anisotropy" 0.000000
            parameter 65 "moblur_on" 0
            parameter 301 "camera_motion_blur" 1
            parameter 73 "moblur_duration" 1.000000
            parameter 162 "moblur_intervalCenter" 0.500000
            parameter 76 "moblur_geomSamples" 2
            parameter 74 "moblur_prepassSamples" 1
            parameter 66 "moblur_dmc_minSamples" 6
            parameter 104 "moblur_geometryParticles" 0
            parameter 197 "moblur_bias" 0.000000
            }
            rollup 10 "Environment" {
            parameter 60 "environment_gi_on" 1
            parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000
            parameter 62 "environment_gi_color_multiplier" 1.000000
            parameter 63 "environment_gi_map"
            parameter 64 "environment_gi_map_on" 1
            parameter 143 "environment_rr_on" 1
            parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000
            parameter 145 "environment_rr_color_multiplier" 1.000000
            parameter 146 "environment_rr_map"
            parameter 147 "environment_rr_map_on" 1
            parameter 249 "environment_refract_on" 0
            parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000
            parameter 251 "environment_refract_color_multiplier" 1.000000
            parameter 252 "environment_refract_map"
            parameter 253 "environment_refract_map_on" 1
            }
            rollup 11 "G-Buffer/Color mapping" {
            parameter 82 "gbuffer_channelMask" 0
            parameter 108 "colorMapping_type" 2
            parameter 109 "colorMapping_darkMult" 1.000000
            parameter 110 "colorMapping_brightMult" 1.000000
            parameter 265 "colorMapping_gamma" 2.200000
            parameter 178 "colorMapping_affectBackground" 1
            parameter 241 "colorMapping_clampOutput" 1
            parameter 287 "colorMapping_clampLevel" 1.000000
            parameter 258 "colorMapping_subpixel" 1
            parameter 273 "colorMapping_adaptationOnly" 0
            parameter 290 "colorMapping_linearWorkflow" 0
            }
            rollup 12 "System" {
            parameter 32 "system_distributedRender" 1
            parameter 44 "system_raycaster_maxLevels" 80
            parameter 45 "system_raycaster_minLeafSize"
            parameter 46 "system_raycaster_faceLevelCoeff" 1.000000
            parameter 191 "system_raycaster_memLimit" 400
            parameter 127 "system_instancedObjects" 2
            parameter 288 "system_raycaster_optLevel" 0
            parameter 47 "system_region_x" 64
            parameter 48 "system_region_y" 64
            parameter 49 "system_region_meaning" 0
            parameter 50 "system_region_sequence" 4
            parameter 54 "system_region_sequence_reverse" 0
            parameter 51 "system_previousRender" 0
            parameter 266 "system_region_lockSize" 1
            parameter 107 "system_frameStamp_on" 0
            parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime"
            parameter 165 "system_frameStamp_fullWidth" 1
            parameter 166 "system_frameStamp_justify" 0
            parameter 112 "system_workInCameraSpace" 1
            parameter 168 "system_checkForMissingFiles" 0
            parameter 169 "system_optimizedAtmospherics" 0
            parameter 184 "system_lowThreadPriority" 0
            parameter 182 "system_vrayLog_show" 1
            parameter 183 "system_vrayLog_level" 3
            parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt"
            parameter 246 "system_vrayLog_ccToDebugger" 0
            parameter 247 "system_numThreads" 0
            }
            rollup 13 "Global switches" {
            parameter 153 "options_displacement" 1
            parameter 154 "options_lights" 1
            parameter 227 "options_hiddenLights" 1
            parameter 155 "options_shadows" 1
            parameter 156 "options_defaultLights" 2
            parameter 157 "options_reflectionRefraction" 1
            parameter 158 "options_limitDepth" 0
            parameter 159 "options_maxDepth" 2
            parameter 160 "options_maps" 1
            parameter 161 "options_filterMaps" 1
            parameter 186 "options_transpMaxLevels" 50
            parameter 187 "options_transpCutoff" 0.001000
            parameter 188 "options_dontRenderImage" 0
            parameter 218 "options_overrideMtl_on" 0
            parameter 219 "options_overrideMtl_mtl"
            parameter 220 "options_showGIOnly" 0
            parameter 231 "options_ray_bias" 0.000000
            parameter 240 "options_glossyEffects" 1
            parameter 283 "options_geom_backfaceCull" 0
            parameter 284 "options_mtl_filterMaps_indirect" 1
            parameter 285 "options_useLegacyModels" 0
            parameter 286 "options_use3dsMaxPhotometricUnits" 1
            }
            rollup 14 "Override output settings" {
            parameter 170 "output_on" 1
            parameter 299 "output_aspectlock" 0
            parameter 300 "output_imageaspect" 1.333333
            parameter 171 "output_width" 640
            parameter 172 "output_height" 480
            parameter 261 "output_aspect" 1.000000
            parameter 173 "output_fileOnly" 0
            parameter 174 "output_saveFile" 0
            parameter 175 "output_fileName" ""
            parameter 176 "output_saveRawFile" 0
            parameter 177 "output_rawFileName" ""
            parameter 189 "output_useram" 1
            parameter 190 "output_genpreview" 0
            parameter 225 "output_splitgbuffer" 0
            parameter 226 "output_splitfilename" ""
            parameter 229 "output_splitbitmap"
            parameter 228 "output_getsetsfrommax" 1
            parameter 254 "output_splitRGB" 1
            parameter 256 "output_splitAlpha" 1
            parameter 274 "output_renderType" 0
            parameter 275 "output_regxmin" 0
            parameter 277 "output_regxmax" 0
            parameter 276 "output_regymin" 0
            parameter 278 "output_regymax" 0
            parameter 280 "output_force32bit_3dsmax_vfb" 0
            parameter 281 "output_rawExrUseHalf" 1
            }
            rollup 15 "Default displacement" {
            parameter 192 "displacement_overrideMax" 1
            parameter 193 "displacement_edgeLength" 4.000000
            parameter 194 "displacement_viewDependent" 1
            parameter 195 "displacement_maxSubdivs" 256
            parameter 196 "displacement_tightBounds" 1
            parameter 233 "displacement_amount" 1.000000
            parameter 234 "displacement_relative" 1
            }
            rollup 16 "Fixed image sampler" {
            parameter 34 "fixedRate_subdivs" 1
            parameter 35 "fixedRate_rand" 0
            }
            rollup 17 "Adaptive DMC image sampler" {
            parameter 5 "twoLevel_baseSubdivs" 1
            parameter 2 "twoLevel_fineSubdivs" 4
            parameter 259 "twoLevel_showSamples" 0
            parameter 263 "twoLevel_useDMCSamplerThresh" 1
            parameter 262 "twoLevel_threshold" 0.010000
            }
            rollup 18 "Adaptive subdivision image sampler" {
            parameter 36 "adaptiveSubdivision_minRate" -1
            parameter 37 "adaptiveSubdivision_maxRate" 2
            parameter 38 "adaptiveSubdivision_threshold" 0.100000
            parameter 39 "adaptiveSubdivision_rand" 1
            parameter 260 "adaptiveSubdivision_showSamples" 0
            parameter 84 "imageSampler_outline" 0
            parameter 85 "imageSampler_mtlID" 0
            parameter 86 "imageSampler_normal" 0
            parameter 87 "imageSamper_normal_threshold" 0.050000
            parameter 88 "imageSampler_zvalue" 0
            parameter 89 "imageSampler_zvalue_threshold" 5.000000
            }
            [2011/Feb/24|15:35:54] Starting sequence timer.
            [2011/Feb/24|15:35:54] Extracting sequence data from RendParams.
            [2011/Feb/24|15:35:54] Setting up V-Ray parameters for frame rendering.
            [2011/Feb/24|15:35:54] Extracting sequence data from VRender.
            [2011/Feb/24|15:35:54] Multithreaded: 1
            [2011/Feb/24|15:35:54] A render elements manager with 0 elements detected
            [2011/Feb/24|15:35:54] Calling beginSequence().
            [2011/Feb/24|15:35:54] Current project folder is "C:\Documents and Settings\My Documents\3dsMax"

            [2011/Feb/24|15:35:54] Entering beginSequence().
            [2011/Feb/24|15:35:54] Setting RenderGlobalContext.
            [2011/Feb/24|15:35:54] Broadcasting NOTIFY_PRE_RENDER.
            [2011/Feb/24|15:35:54] Preparing renderer...

            [2011/Feb/24|15:35:54] Creating render callback from built-in VFB.
            [2011/Feb/24|15:35:54] Starting DR

            [2011/Feb/24|15:35:54] Connected to render host 10.2.102.30
            [2011/Feb/24|15:35:54] Connected to render host 10.2.104.137
            [2011/Feb/24|15:35:54] Using 2 hosts for distributed rendering.
            [2011/Feb/24|15:35:54] warning: Subpixel color mapping is on: rendered result may have incorrect brightness.

            Comment


            • #7
              [2011/Feb/24|15:35:54] Calling renderBegin().
              [2011/Feb/24|15:35:54] Sending RenderBegin().
              [2011/Feb/24|15:35:54] Sending RenderBegin() to atmospheric effects.
              [2011/Feb/24|15:35:54] Sending RenderBegin() to render effects.
              [2011/Feb/24|15:35:54] Sending RenderBegin() to environment maps.
              [2011/Feb/24|15:35:54] Sending RenderBegin() to the tone operator.
              [2011/Feb/24|15:35:54] Sending RenderBegin() to override mtl.
              [2011/Feb/24|15:35:54] Adding global illumination light
              [2011/Feb/24|15:35:54] Created global illumination light.
              [2011/Feb/24|15:35:54] Light added to light list.
              [2011/Feb/24|15:35:54] Scanning scene.
              [2011/Feb/24|15:35:54] Created light from node.
              [2011/Feb/24|15:35:54] Light added to light list.
              [2011/Feb/24|15:35:54] 4 render object(s)
              [2011/Feb/24|15:35:54] 4 render instance(s)
              [2011/Feb/24|15:35:54] 2 render light(s)
              [2011/Feb/24|15:35:54] Setting up lights for render instances
              [2011/Feb/24|15:35:54] Creating render mesh for "Sphere003": fixed mesh, node handle is 9
              [2011/Feb/24|15:35:54] Creating render mesh for "Sphere002": fixed mesh, node handle is 8
              [2011/Feb/24|15:35:54] Creating render mesh for "Sphere001": fixed mesh, node handle is 1
              [2011/Feb/24|15:35:54] Caching camera animation.
              [2011/Feb/24|15:35:54] beginSequence() done.
              [2011/Feb/24|15:35:54] Open() done.
              [2011/Feb/24|15:35:54] Entering Render().
              [2011/Feb/24|15:35:54] Setting up MAX progress callback.
              [2011/Feb/24|15:35:54] Creating G-buffer channels.
              [2011/Feb/24|15:35:54] Starting frame timer.
              [2011/Feb/24|15:35:54] Entering RenderAtTime(t=0, fieldMask=3)
              [2011/Feb/24|15:35:54] Rendering frame at time 0
              [2011/Feb/24|15:35:54] Setting up frame data.
              [2011/Feb/24|15:35:54] Extracting frame data from FrameParams.
              [2011/Feb/24|15:35:54] Extracting frame data from VRender Environment params.
              [2011/Feb/24|15:35:54] Extracting frame data for fields.
              [2011/Feb/24|15:35:54] Extracting frame data from node (VRayPhysicalCamera001).
              [2011/Feb/24|15:35:54] Rendering from camera VRayPhysicalCamera001
              [2011/Feb/24|15:35:54] Setting up frame region.
              [2011/Feb/24|15:35:54] Clearing previous contents of frame buffer.
              [2011/Feb/24|15:35:54] Calling beginFrame().
              [2011/Feb/24|15:35:54] Entering beginFrame().
              [2011/Feb/24|15:35:54] Setting RenderGlobalContext.
              [2011/Feb/24|15:35:54] Broadcasting NOTIFY_RENDER_PREEVAL.
              [2011/Feb/24|15:35:54] Updating the tone operator.
              [2011/Feb/24|15:35:54] Preparing camera sampler.
              [2011/Feb/24|15:35:54] Calling update().
              [2011/Feb/24|15:35:54] Updating scene materials for time=0
              [2011/Feb/24|15:35:54] Loading bitmaps for "WHITE 3"
              [2011/Feb/24|15:35:54] Updating "WHITE 3"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #615"
              [2011/Feb/24|15:35:54] Loading HDRI map 'Map #615'
              [2011/Feb/24|15:35:54] Updating "Map #615"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #613"
              [2011/Feb/24|15:35:54] Updating "Map #613"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #614"
              [2011/Feb/24|15:35:54] Updating "Map #614"
              [2011/Feb/24|15:35:54] Loading bitmaps for "WHITE 2"
              [2011/Feb/24|15:35:54] Scene transferred to render5
              [2011/Feb/24|15:35:54] Scene transferred to bnyln-500
              [2011/Feb/24|15:35:54] Updating "WHITE 2"
              [2011/Feb/24|15:35:54] Loading bitmaps for "DefaultVRaySky"
              [2011/Feb/24|15:35:54] Updating "DefaultVRaySky"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #612"
              [2011/Feb/24|15:35:54] Updating "Map #612"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #610"
              [2011/Feb/24|15:35:54] Updating "Map #610"
              [2011/Feb/24|15:35:54] Loading bitmaps for "WHITE"
              [2011/Feb/24|15:35:54] Updating "WHITE"
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #610"
              [2011/Feb/24|15:35:54] Updating "Map #610"
              [2011/Feb/24|15:35:54] Loading bitmaps for "WHITE 1."
              [2011/Feb/24|15:35:54] Updating "WHITE 1."
              [2011/Feb/24|15:35:54] Loading bitmaps for "Map #611"
              [2011/Feb/24|15:35:54] Updating "Map #611"
              [2011/Feb/24|15:35:54] Preparing objects
              [2011/Feb/24|15:35:54] Updating object Sphere003
              [2011/Feb/24|15:35:54] Validity for node "Sphere003" is [0, 0], node handle is 9
              [2011/Feb/24|15:35:54] Updating object Sphere002
              [2011/Feb/24|15:35:54] Validity for node "Sphere002" is [0, 0], node handle is 8
              [2011/Feb/24|15:35:54] Updating object VRayPlane001
              [2011/Feb/24|15:35:54] Updating object Sphere001
              [2011/Feb/24|15:35:54] Validity for node "Sphere001" is [0, 0], node handle is 1
              [2011/Feb/24|15:35:54] Preparing instances
              [2011/Feb/24|15:35:54] Sampling displacement maps.
              [2011/Feb/24|15:35:54] Updating render lights
              [2011/Feb/24|15:35:54] Updating atmospheric effects.
              [2011/Feb/24|15:35:54] Updating render effects.
              [2011/Feb/24|15:35:54] Scene setup: 0.6 s
              [2011/Feb/24|15:35:54] Compiling render instances geometry.
              [2011/Feb/24|15:35:54] Compiling lights geometry.
              [2011/Feb/24|15:35:54] Preparing ray server.
              [2011/Feb/24|15:35:54] Creating and initializing 2 thread(s).
              [2011/Feb/24|15:35:54] Allocating memory for build data of 29400 faces (940800 bytes, 0.9 MB).
              [2011/Feb/24|15:35:54] Initializing face build data.
              [2011/Feb/24|15:35:54] Creating 'done' event.
              [2011/Feb/24|15:35:54] Starting first thread.
              [2011/Feb/24|15:35:54] Waiting for thread completion.
              [2011/Feb/24|15:35:54] Releasing thread resources.
              [2011/Feb/24|15:35:54] SDTree statistics:
              [2011/Feb/24|15:35:54] Total number of faces stored: 29400
              [2011/Feb/24|15:35:54] Max tree depth: 53
              [2011/Feb/24|15:35:54] Average tree depth: 14.8294
              [2011/Feb/24|15:35:54] Number of tree nodes: 23619
              [2011/Feb/24|15:35:54] Number of tree faces: 94313
              [2011/Feb/24|15:35:54] Number of tree leafs: 8355
              [2011/Feb/24|15:35:54] Average faces/leaf: 11.2882
              [2011/Feb/24|15:35:54] Memory usage: 4.13 MB
              [2011/Feb/24|15:35:54] Scene bounding box is [-5000,-4991.69,1.62891]-[33322.6,5008.31,10001.6]
              [2011/Feb/24|15:35:54] Preparing direct light manager.
              [2011/Feb/24|15:35:54] Initializing built-in VFB.
              [2011/Feb/24|15:35:55] Preparing global light manager.
              [2011/Feb/24|15:35:55] Irradiance sample size is 84 bytes
              [2011/Feb/24|15:35:55] Broadcasting NOTIFY_PRE_RENDERFRAME.
              [2011/Feb/24|15:35:55] beginFrame() done.
              [2011/Feb/24|15:35:55] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
              [2011/Feb/24|15:35:55] Setting up DoneCallback.
              [2011/Feb/24|15:35:55] Rendering frame region (0,0)-(800,600).
              [2011/Feb/24|15:35:55] Photon size is 56 bytes.
              [2011/Feb/24|15:35:55] Light cache sample size is 120 bytes.
              [2011/Feb/24|15:35:55] Building light cache.
              [2011/Feb/24|15:35:55] Tracing 122500 image samples for light cache in 8 passes.

              Comment


              • #8
                [2011/Feb/24|15:35:55] Setting up 2 thread(s)
                [2011/Feb/24|15:35:55] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:55] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:55] Server 10.2.104.137: Scene loaded; starting render.
                [2011/Feb/24|15:35:55] Bitmap file "V:\VIZ STORE\_MAPS\HDRI\SM_HDRI-Pack3-01.hdr" loaded.

                [2011/Feb/24|15:35:55] Server 10.2.104.137: Starting frame 0.
                [2011/Feb/24|15:35:55] Server 10.2.102.30: Scene loaded; starting render.
                [2011/Feb/24|15:35:55] Server 10.2.102.30: Starting frame 0.
                [2011/Feb/24|15:35:55] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:55] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:56] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:56] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:56] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:56] Light cache time interval is (0.000000, 100.000000)

                [2011/Feb/24|15:35:57] Threads completed
                [2011/Feb/24|15:35:57] Merging light cache passes.
                [2011/Feb/24|15:35:57] Light cache contains 3061 samples.
                [2011/Feb/24|15:35:57] Light cache samples collected; compiling lookup tree.
                [2011/Feb/24|15:35:57] Prefiltering light cache.
                [2011/Feb/24|15:35:57] 1 interpolation maps registered
                [2011/Feb/24|15:35:57] Rendering interpolation maps with minRate=-4 and maxRate=-3
                [2011/Feb/24|15:35:57] Setting up 2 thread(s)
                [2011/Feb/24|15:35:58] Threads completed
                [2011/Feb/24|15:35:58] Calling endPass() on irradiance maps
                [2011/Feb/24|15:35:58] Calling prePassDone() on irradiance maps
                [2011/Feb/24|15:35:58] Sending 181360 bytes of irradiance map to bnyln-500
                [2011/Feb/24|15:35:58] Image prepass completed.
                [2011/Feb/24|15:35:58] Rendering image.
                [2011/Feb/24|15:35:58] Setting up 2 thread(s)
                [2011/Feb/24|15:35:58] Sending 181360 bytes of irradiance map to render5
                [2011/Feb/24|15:36:03] Threads completed
                [2011/Feb/24|15:36:03] Calling endFrame().
                [2011/Feb/24|15:36:03] Entering endFrame().
                [2011/Feb/24|15:36:03] Broadcasting NOTIFY_POST_RENDERFRAME.
                [2011/Feb/24|15:36:03] Applying render effects.
                [2011/Feb/24|15:36:03] Waiting for DR to finish

                [2011/Feb/24|15:36:03] Number of raycasts: 1117446

                [2011/Feb/24|15:36:03] Camera rays: 341017

                [2011/Feb/24|15:36:03] Shadow rays: 336452

                [2011/Feb/24|15:36:03] GI rays: 316796

                [2011/Feb/24|15:36:03] Reflection rays: 151671

                [2011/Feb/24|15:36:03] Refraction rays: 0

                [2011/Feb/24|15:36:03] Unshaded rays: 0

                [2011/Feb/24|15:36:03] Clearing global light manager.

                [2011/Feb/24|15:36:03] Clearing direct light manager.

                [2011/Feb/24|15:36:03] Clearing ray server.

                [2011/Feb/24|15:36:03] Clearing geometry.
                [2011/Feb/24|15:36:03] Calling frameEnd() on render instances.
                [2011/Feb/24|15:36:03] Calling frameEnd() on render objects.
                [2011/Feb/24|15:36:03] Calling frameEnd() on render materials.
                [2011/Feb/24|15:36:03] Clearing camera image sampler.
                [2011/Feb/24|15:36:03] Clearing camera sampler.
                [2011/Feb/24|15:36:03] Clearing DMC sampler.
                [2011/Feb/24|15:36:03] Clearing path sampler.
                [2011/Feb/24|15:36:03] Clearing color mapper.
                [2011/Feb/24|15:36:03] Region rendering: 8.0 s
                [2011/Feb/24|15:36:03] endFrame() done
                [2011/Feb/24|15:36:03] Updating irradiance map info.
                [2011/Feb/24|15:36:03] RenderAtTime() done.
                [2011/Feb/24|15:36:03] Stopping frame timer.
                [2011/Feb/24|15:36:03] Total frame time: 8.8 s
                [2011/Feb/24|15:36:03] Render() done.
                [2011/Feb/24|15:36:03] Entering Close()
                [2011/Feb/24|15:36:03] Calling endSequence().
                [2011/Feb/24|15:36:03] Entering endSequence().
                [2011/Feb/24|15:36:03] Calling renderEnd().
                [2011/Feb/24|15:36:03] Calling renderEnd() on render materials.
                [2011/Feb/24|15:36:03] Sending RenderEnd().
                [2011/Feb/24|15:36:03] Sending RenderEnd() to atmospheric effects.
                [2011/Feb/24|15:36:03] Sending RenderEnd() to render effects.
                [2011/Feb/24|15:36:03] Sending RenderEnd() to the tone operator.
                [2011/Feb/24|15:36:03] Sending RenderEnd() to environment maps.
                [2011/Feb/24|15:36:03] Sending RenderEnd() to override mtl.
                [2011/Feb/24|15:36:03] Unloading bitmaps.
                [2011/Feb/24|15:36:03] Freeing render instances and lights.
                [2011/Feb/24|15:36:03] Broadcasting NOTIFY_POST_RENDER.
                [2011/Feb/24|15:36:03] Closing DR

                [2011/Feb/24|15:36:03] endSequence() finished.
                [2011/Feb/24|15:36:03] Sequence timer stopped.
                [2011/Feb/24|15:36:03] Total sequence time: 8.9 s
                [2011/Feb/24|15:36:03] Close() done.
                [2011/Feb/24|15:36:03] Enabling scene redraw and autobackup.
                [2011/Feb/24|15:36:03] warning: 0 error(s), 1 warning(s)
                [2011/Feb/24|15:36:03] ================================
                [2011/Feb/24|15:38:33] Saving to file.
                [2011/Feb/24|15:38:33] Saving distributed renderer.
                [2011/Feb/24|15:38:33] Saving filter parameters.
                [2011/Feb/24|15:38:33] Saving done.
                [2011/Feb/24|15:38:33] Saving to file.
                [2011/Feb/24|15:38:33] Saving distributed renderer.
                [2011/Feb/24|15:38:33] Saving filter parameters.
                [2011/Feb/24|15:38:33] Saving done.

                Comment


                • #9
                  What about the render slaves? I was under the impression that they were missing the textures (rather than the workstation)?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    I've checked the %temp% on each of the slaves, there "Vraylog"'s aren't up-to-date, the latest entry was from this morning, that doesn't make sense since I did the test ten minutes ago?

                    Comment


                    • #11
                      Does it say if the log files are redirected to another location? Do you have other vraylog.txt files on the machine?

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        On the Render slave in "C:\Documents and Settings\adam.leonardi\Local Settings\Temp" - there is a VrayLog but it only has the following in it.


                        [2011/Feb/24|07:47:20] ================================================== ==========
                        [2011/Feb/24|07:47:20] Console created, V-Ray Adv 2.00.02 for x64 from Dec 9 2010, 23:08:21
                        [2011/Feb/24|07:47:20] ================================================== ==========
                        [2011/Feb/24|07:47:20] Compiled with Intel C++ compiler, version 11
                        [2011/Feb/24|07:47:20] Host is 3dsmax, version 13
                        [2011/Feb/24|07:47:20] V-Ray DLL version is 2.00.01
                        [2011/Feb/24|07:47:21] [VRender] Constructor entered.
                        [2011/Feb/24|07:47:21] Setting default filter kernel.
                        [2011/Feb/24|07:47:21] [VRender] Constructor done.
                        [2011/Feb/24|07:47:21] VRenderer destructor entered.
                        [2011/Feb/24|07:47:21] VRenderer destructor done.



                        ==============================================
                        ==============================================
                        On the C:\ There is also a Vraylog, but it doesn't have any errors and its only from this morning.
                        ==============================================

                        Comment


                        • #13
                          Anyone Got a clue please?

                          Comment


                          • #14
                            If you can't find the V-Ray log, then you can try looking for the 3ds Max log file. It is called "Max.log" and is located normally in a folder called "Network" somewhere inside the local user settings folder (I'm not on a Windows machine right now, so I can't check the exact location). It may be in a hidden folder, so make sure you look in such folders as well. If you can't find that either, we'll have to go back and try to locate the V-Ray log file.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              I'm having the same problem. I have 2 new machines, a workstation and a renderbox, both Win7 64bit, as is my existing machine. All maps are on a shared drive on my existing machine, both new machines can see the drive and will render fine with all maps over Backburner. When using DR or DR for VrayRT, the workstation fails to see any maps.

                              I followed the instructions above, the error it throws when trying to load the HDR is: (errno is 22)

                              3dsmax 2010 x64, Vray 1.5sp5

                              Sam
                              www.pixelpollen.com
                              www.oovfx.com

                              Comment

                              Working...
                              X