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Thank you for your hint, MathTheRender!
Lowering the saturation value in the GI tab would cause the hole image being calculated in a more desaturated way, right? I wonder how other artists get around this, despite the fact that this wouldn't be physically correct.
best regards,
toby
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Originally posted by toby™ View PostIs there a way to get around this without using an override material?
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another method i have used is right click on the ceiling thats affected and choose Vray Properties - Either Generate or Receive Gi (can't remember what i went with)..Lower the value from 1.0 to maybe 0.6 / 0.8...A little colour is fine just not overkill...
Would be interested to hear other ways people are getting around colour bleeding other than Override etc
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Doing it the way you list, results in really odd looking renders sometimes. I would not recommend it because you're causing light to be bounced from an object (or received by an object) less than objects around it. Sometimes turns out very strange, but an option none the less. The override material was created for this purpose exactly. Why not use it?Colin Senner
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