ok so i didnt use the matte object setting in the object properties for a loong while.. but either im forgetting something i used to know, or its broken.
simple scene, interior, boxy, 1 mesh, all faces pointing in (walls dont have thickness) has a window with vray sun and sky. physical camera inside.
i have another box inside the room.
renders absolutely fine.
i select the room, set matte object, turn alpha to -1 cut vray sky from env slot and put in the ref / lighting override slots and hit render with same irradiance and lightcache settings.
in theory the box should render with the same lighting as if the room was still there, but cut nicely on a black bg.
what i actually get is the box really brightly lit as if the room isnt casting shadows any more.
what did i forget?
simple scene, interior, boxy, 1 mesh, all faces pointing in (walls dont have thickness) has a window with vray sun and sky. physical camera inside.
i have another box inside the room.
renders absolutely fine.
i select the room, set matte object, turn alpha to -1 cut vray sky from env slot and put in the ref / lighting override slots and hit render with same irradiance and lightcache settings.
in theory the box should render with the same lighting as if the room was still there, but cut nicely on a black bg.
what i actually get is the box really brightly lit as if the room isnt casting shadows any more.
what did i forget?
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