Vray has always had a viewport lighting bug as far as I know. When you choose Default lights (1 or 2) and work with the scene, it changes to an overbright lighting more or less randomly. Before 2.0 you could "fix" this by using ctrl+z when the bug appeared and default lights was restored. Pretty annoying, but I was still able to fix it. In 2.0 ctrl+z don't work no more. Anyone know how to fix this?.. it's getting on my nerves. I can't work with my scene at all because after 5 seconds of default lighting it gets overbright again.
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Viewport lighting with vray 2.0
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One workaround I have found is that if you go into your vray lightlister and just turn your lights off in your scene while your working, that it keeps you from having to hit ctrl+l every time you change viewports
-B
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Thanks guys, hardware performance and ctrl+l worked fine.
@Billabong
Yeah that would work, but it can be annoying when having 20-30 individuall lights in a scene thanks for the tiphttp://www.cgpro.se - Portfolio
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Sry for the late reply vlado. I didn't know about this option for vray 2.0. Is it working if I just enable hardware shading and scene lights? If so, then my image gets totally blown out. I use Hardware shading with 1 default light now and it works pretty well.http://www.cgpro.se - Portfolio
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