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Material Transition Problem between Version 1.5 and version 2.0?

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  • Material Transition Problem between Version 1.5 and version 2.0?

    I have recently purchased some 3D Content from turbo squid, it was built in Version 1.5 Vray, I am trying to use it in version 2 using MAX 2011.

    My Problem:

    When opening the file it takes un-usually long loading time, it's only a few megabytes, and the texture maps aren't big either, Saving the file equals a long waiting time, so does if I try to proxy the model and use it in another file (the other file then has long waiting times etc...) If I apply a white VRAY material to the entire model, the problems and waiting times go away.

    So it must be a material problem, not a model problem.

    Why is this doing it? - I have tried doing the "scene convert" which doesn't fix anything. I have 30 models, I can't strip them all and re apply the textures, it will take me for ever, plus I shouldn't have to do it in the first place. Anyone got any suggestions? I've looked at the materials my self, there's nothing that looks odd or out of place.

  • #2
    Are there any texures that are mapped to the network path like //pc22/maps... ?

    That was the problem with some turbosquid models that i bought.

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    • #3
      Ah, It's not the link you said, but that has given me an Idea, I checked the Asset tracking, and it's got completely different locations, although it does pick up the maps from my network drive because I added a Network path, it must be delayed searching for each link every time, so going to strip the links and see what happens...

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      • #4
        Yup you are brilliant! - Thanks, it's worked now, I had to go to asset tracking, strip all the paths and force an absolute path location. I don't know why I didn't think of that before!

        Cheers.

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