ive had problems with blotchyness using the irradiance map and adaptive = 1.0 even using silly high hsph. subdivs.
according to this lovely page:
http://www.interstation3d.com/tutori...yfing_dmc.html
it can only be fixed by dropping the adaptive amount or turning up the min subdivs very high, both of which affect a lot of other stuff.
any chance something could be tweaked to fix this? a seperate min-samples setting for the imap perhaps? or something internal that just..fixes it..? im -almost- getting very good clean renders in a reasonable time using a modified version of the universal method, using imap instead of BF for primary... however this blotchy issue is bugging the hell out of me.
according to this lovely page:
http://www.interstation3d.com/tutori...yfing_dmc.html
it can only be fixed by dropping the adaptive amount or turning up the min subdivs very high, both of which affect a lot of other stuff.
any chance something could be tweaked to fix this? a seperate min-samples setting for the imap perhaps? or something internal that just..fixes it..? im -almost- getting very good clean renders in a reasonable time using a modified version of the universal method, using imap instead of BF for primary... however this blotchy issue is bugging the hell out of me.
Comment