first of all i have to say its great that the meshLight is still editable in geometry once applied.
but i just cant get it rendered as grain free as a standard vray light. are there some things i can do to get it as smooth as im used to from standard lights, or is this just the status quo?
but i just cant get it rendered as grain free as a standard vray light. are there some things i can do to get it as smooth as im used to from standard lights, or is this just the status quo?
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