I'm rendering a car interior and been asked to take the materials to the next level, and therefor I've begun to try VrayFur for the interior carpets which we have never used before.
I'm new with VrayFur so I have no idea how consuming it is to use, but the rendertimes for my scene is extreme when applying fur to only one of the carpets. The scene has about 10 arealights and one spotlight, and renders with no problem at A4 400DPI without fur. When I apply fur with default values (0.2 units per area) the lightcache wont even begin.. it's calculating and the estimated time increases. I stopped the render when estimated time for lightcache was at 250 hours.
The carpet geometry is fairly lowpoly cad (editable mesh). I use IR map medium 50/20 and 1500 subs lightcache (glossy rays with light cache aswell). Nothing out of the ordinary. 20 subdivs per light.
I'm new with VrayFur so I have no idea how consuming it is to use, but the rendertimes for my scene is extreme when applying fur to only one of the carpets. The scene has about 10 arealights and one spotlight, and renders with no problem at A4 400DPI without fur. When I apply fur with default values (0.2 units per area) the lightcache wont even begin.. it's calculating and the estimated time increases. I stopped the render when estimated time for lightcache was at 250 hours.
The carpet geometry is fairly lowpoly cad (editable mesh). I use IR map medium 50/20 and 1500 subs lightcache (glossy rays with light cache aswell). Nothing out of the ordinary. 20 subdivs per light.
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