We have tried displacement for leather bump on a couple of car seats and the rendertime increases alot due to swapping geametry when calculating the GI solution. Is there a way to fix this? The only good solution we have come up with is to calculate the IR map without displacement and then render the final image with that map and displacement. The result is the same, but with alot better rendertime.
If this is the only good solution, then it would be awesome to be able to turn of displacement for the GI.
If this is the only good solution, then it would be awesome to be able to turn of displacement for the GI.
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