Heya vlado,
This is a scene I had working fine but then started to crash any time I turned on motion blur. It's pretty simple, just regular sphere particles and some wind for turbulence. I tried turning off anything that might cause birth or deletion between frames but it still continued to crash. Then I noticed that the geometry updating status on the render dialog was listing event 1 as the pflow event that it was stuck on, which wasn't even connected to the system I was trying to render at the time. If you open this scene, render a frame you should get a crash. Next if you delete event one and render again it should be fine. It's as if vray or pflow is still connecting event one into the pf_burst system for some reason. I found with an earlier version of the same scene that if the second particle system in the scene was turned off, but some of the events in that system were on, again it caused vray to crash with it thinking that the second systems events were part of the first system.
No problems getting renders out now but it might be useful to figure out some other pflow issues?
Cheers,
John
This is a scene I had working fine but then started to crash any time I turned on motion blur. It's pretty simple, just regular sphere particles and some wind for turbulence. I tried turning off anything that might cause birth or deletion between frames but it still continued to crash. Then I noticed that the geometry updating status on the render dialog was listing event 1 as the pflow event that it was stuck on, which wasn't even connected to the system I was trying to render at the time. If you open this scene, render a frame you should get a crash. Next if you delete event one and render again it should be fine. It's as if vray or pflow is still connecting event one into the pf_burst system for some reason. I found with an earlier version of the same scene that if the second particle system in the scene was turned off, but some of the events in that system were on, again it caused vray to crash with it thinking that the second systems events were part of the first system.
No problems getting renders out now but it might be useful to figure out some other pflow issues?
Cheers,
John
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