Anyone else have this problem?
I am using precalc’d light solutions, and rendering out a patch matte while also using DBR. In the Max environment slot I have unchecked the VraySky shader so that my matte is against a black background.
It works as expected on my local machine, but on the buckets that come back from the DBR machines are still using the VraySky shader as the background.
I am using Vray1.5sp5 and Max2011.
I am using precalc’d light solutions, and rendering out a patch matte while also using DBR. In the Max environment slot I have unchecked the VraySky shader so that my matte is against a black background.
It works as expected on my local machine, but on the buckets that come back from the DBR machines are still using the VraySky shader as the background.
I am using Vray1.5sp5 and Max2011.
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