Here is a set of tests to show the problems I'm having getting something workable with photon mapped caustics. Droplets are too scale, about 3-5mm wide and use a pretty basic vraymaterial with affect shadows off and fully refractive, no fog, no dispersion.
Light source is a vraylight with 3000 caustic sub-d's for the first 3 tests (10K for last one). (I also tried with a Max spotlight with basically the same problem/results)
If the search distance is low enough to get sharp results (see test 3 or 4 in the jpg) I need to put in some very high caustics sub d's to start to get anything reasonable. The final test (test 4) raised the light caustic sub-d's from 3000 to 10,000 and it's a bit better, but not wildly so. It still looks poor and needed more than 5X the render time.
If the search distance is higher to smooth things out then I start to lose any caustics *inside* my refractive surfaces (see test 1 in the jpg). That seems really odd to me?
I cannot find a happy balance after yet another long round of testing and messing around. Is there something amiss here, or is it just a setting issue?
Also: the caustics render element does not show any indirectly visible caustics still. Is that a bug or just not part of the element?
/b
Light source is a vraylight with 3000 caustic sub-d's for the first 3 tests (10K for last one). (I also tried with a Max spotlight with basically the same problem/results)
If the search distance is low enough to get sharp results (see test 3 or 4 in the jpg) I need to put in some very high caustics sub d's to start to get anything reasonable. The final test (test 4) raised the light caustic sub-d's from 3000 to 10,000 and it's a bit better, but not wildly so. It still looks poor and needed more than 5X the render time.
If the search distance is higher to smooth things out then I start to lose any caustics *inside* my refractive surfaces (see test 1 in the jpg). That seems really odd to me?
I cannot find a happy balance after yet another long round of testing and messing around. Is there something amiss here, or is it just a setting issue?
Also: the caustics render element does not show any indirectly visible caustics still. Is that a bug or just not part of the element?
/b

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