Been pulling my hair out over this one.
I'm using the irradiance map prepass method for animated GI. Turns out that if I render locally they come out at 1.5MB and over backburner they're 1.4MB... The backburner ones are corrupt (can't view properly with imap viewer nor work when changing to Animation (rendering). The local ones are viewable and work fine... I am going to try and reproduce from a blank file.
Here is a link to a zip that contains both the corrupt irradiance map and the good one.
https://docs.google.com/leaf?id=0Bx-...ut=list&num=50
VRay 1.5SP5 ... 3ds Max 2010 with connectivity extension & 2010.06.08 hotfix (BB 2011 compatibility)... Win 7 64.
I'm using the irradiance map prepass method for animated GI. Turns out that if I render locally they come out at 1.5MB and over backburner they're 1.4MB... The backburner ones are corrupt (can't view properly with imap viewer nor work when changing to Animation (rendering). The local ones are viewable and work fine... I am going to try and reproduce from a blank file.
Here is a link to a zip that contains both the corrupt irradiance map and the good one.
https://docs.google.com/leaf?id=0Bx-...ut=list&num=50
VRay 1.5SP5 ... 3ds Max 2010 with connectivity extension & 2010.06.08 hotfix (BB 2011 compatibility)... Win 7 64.
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