Running into a problem when tiling a texture used in VRay 2d displacement for an ocean surface. I need to tile the image across the surface and the more i tile it the less quality/details there are in the displacement. Tried everything i can think of include bitmap filtering, texture resolution and quality and displacement quality.
The attached image explains it better. Left side of image is the texture tiled once which matches the UV's. Right side shows the texture tiling increased 32 times and the UV's increased 32 times to keep scale. You can see the scale of the displacement map matches but the quality of displacement drops drastically.

If your wondering why i need to tile the texture in this manor, i need to mask the displacement in areas and 2d displacement only allows for 1 UV channel. And 3D displacement is too heavy.
Max 2010, VRay 1.50 sp5
The attached image explains it better. Left side of image is the texture tiled once which matches the UV's. Right side shows the texture tiling increased 32 times and the UV's increased 32 times to keep scale. You can see the scale of the displacement map matches but the quality of displacement drops drastically.
If your wondering why i need to tile the texture in this manor, i need to mask the displacement in areas and 2d displacement only allows for 1 UV channel. And 3D displacement is too heavy.
Max 2010, VRay 1.50 sp5
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