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  • Problem with splotches

    I have some strange splotch issues. The scene is lit by a vray sun and sky. 2000 LC subdivs and high preset with 200/50 for the IM. With those settings I don't understand why there are any splotches.. anyone got a clue?

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    http://www.cgpro.se - Portfolio

  • #2
    in Irradiance tick "check sample visibility", also if your wall is only an extruded line, try making it a thick box (make your wall the actual thicknes of a wall, maybe 230mm)
    Kind Regards,
    Morne

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    • #3
      Ah, it might be that. I don't do the modelling, and the room has no thickness. I need to fix that and see if it solves the problem.
      http://www.cgpro.se - Portfolio

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      • #4
        Also make sure part of the counter there isn't poking through the wall, I've seen this happen when geo intersects.

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        • #5
          Rly, hmm.. I had another problem like this in another interior today, and there it probably is an issue with intersecting geometry. I didn't think that was a problem tbh, I almost always put cabinets and such so that they intersects the wall a bit.
          http://www.cgpro.se - Portfolio

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          • #6
            i would also try using brute force instead of LC. I have had better luck with brute force
            PLAY
            www.kriscabrera.com
            kris@kriscabrera.com

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            • #7
              I like LC better. Rendertime is greatly reduced and in my opinion it looks better. In these soft white interiors that I work with anyway. Thanks for the tip tho
              http://www.cgpro.se - Portfolio

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              • #8
                When doing this sort of scene setup I ALWAYS put a box/wall at least 100mm thick covering the outside wall. This prevents the sun hitting the backside of your internal walls. If the sun hits the backside of a one sided wall then vray will end up rendering the outside light samples on the inside causeing exactly your problem.
                This is a much better method than using the new Re-trace option which slows things down.

                Hope this helps

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                • #9
                  Thanks guys. I remember discussing this a couple of years back and after that I have always modelled with thickness myself. The reason why I did not remodell the house was because I thought this problem was fixed, has been a long time since I experienced it and I had forgot about it.

                  Anyway, what is re-trace 3dmk? And another thing, how does this issue affect e.g. Leaves with 2sided material? The leaves in this case has no thickness, shouldn't that cause the same problem?
                  http://www.cgpro.se - Portfolio

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                  • #10
                    retrace is a new feature in LC in VRay version 2.0. It sometimes solves the kind of issue you have
                    look at the docs on spot3d for example pics of retrace under LC
                    Kind Regards,
                    Morne

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                    • #11
                      We did a commercial for Airwick not too long ago that had this problem on the wanes cotting on the walls in the bathroom. To fix it, we used a "subdivide" modifier on the mesh which helped vray subdivide it and the light problems went away. It's hard to say what will work without the scene, but a subdivide might help a bit, and doesn't destroy anything or become permanent if you don't want it.

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                      • #12
                        Thickness on the wall fixed my problem, but thanks for the tip, I'll keep that in mind
                        http://www.cgpro.se - Portfolio

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