Hi guys, this used to work in 1.5 - when you apply say 0.8 glossiness to the transparency of an object the alpha channel should blur to reflect the rendered output, giving you a clean mask for anything in or behind the said object.
When you do this in 2.0 the rendered output is "glossy" with a 0.8 value but the alpha channel is unaffected (as if a value of 1.0 was used).
Not sure if this is a bug or I've forgotten to turn something on,
Cheers
Greg.
When you do this in 2.0 the rendered output is "glossy" with a 0.8 value but the alpha channel is unaffected (as if a value of 1.0 was used).
Not sure if this is a bug or I've forgotten to turn something on,
Cheers
Greg.
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