Hi all
I've hit a blank and cannot seem to find where I've missed something. I'm doing a upmarket club room and the ceiling has some aluminium on it. All objects in the scene has a thickness. I'm using LWF. My glossies especially the ceiling is noisy. I have some cove lighting around the ceiling in the form of geometry that has VRayLightMtl applied with subdivs set to 32 (also tried with 64 without a difference). Whole bunch of downlights in the form of VRayIES which has the famous "1589835-nice.IES" applied. I've tried 128,128,128 override material on all objects except ceiling. I've tried switching off the cove lights. I've set all lights to subdvis to 256 in light settings. I've pushed the render settings sky high without any visible improvements. Curtains are closed and enviroment is black (no sun in the scene even)
Anybody else have any ideas? I've never had problems like this in the past. This scene is with max 2011 and Vray 1.5 latest build.
Ceiling material settings diffuse and reflection = medium gray
glossy = 0.8
subdivs = 32 (tried 128 without any visible change)
adaptive dmc 1,4 ( tried 2,4 and also 2,8 )
noise thresh 0.005
AA tried = none, quadtratic, VRayLancosfilter (none has an effect on the ceiling noise)
IRmap tried preset as high as "Medium Animation". Check sample visibility checked
LC = 2000 subdivs, 0.006, screen. Prefilter tried 0, 10, 50, 100.
Render single frame of 720p animation (animation not done yet, but only cam will move)
I'm concerend about the scene since the override material (except ceiling) produce noise. When I dont have override I have 3 curved walls with glass beads floor to ceiling which could further give me headaches.
Any thoughts? (I can only provide a screenshot tonight) but it is for sure noise in the glossy.
O yes and I've also tried global subdivs miltiplier set to 4! which does nothing to clean up the noise but adds couple of years to the single frame rendering and also adds some extra grey hair on my head
I've hit a blank and cannot seem to find where I've missed something. I'm doing a upmarket club room and the ceiling has some aluminium on it. All objects in the scene has a thickness. I'm using LWF. My glossies especially the ceiling is noisy. I have some cove lighting around the ceiling in the form of geometry that has VRayLightMtl applied with subdivs set to 32 (also tried with 64 without a difference). Whole bunch of downlights in the form of VRayIES which has the famous "1589835-nice.IES" applied. I've tried 128,128,128 override material on all objects except ceiling. I've tried switching off the cove lights. I've set all lights to subdvis to 256 in light settings. I've pushed the render settings sky high without any visible improvements. Curtains are closed and enviroment is black (no sun in the scene even)
Anybody else have any ideas? I've never had problems like this in the past. This scene is with max 2011 and Vray 1.5 latest build.
Ceiling material settings diffuse and reflection = medium gray
glossy = 0.8
subdivs = 32 (tried 128 without any visible change)
adaptive dmc 1,4 ( tried 2,4 and also 2,8 )
noise thresh 0.005
AA tried = none, quadtratic, VRayLancosfilter (none has an effect on the ceiling noise)
IRmap tried preset as high as "Medium Animation". Check sample visibility checked
LC = 2000 subdivs, 0.006, screen. Prefilter tried 0, 10, 50, 100.
Render single frame of 720p animation (animation not done yet, but only cam will move)
I'm concerend about the scene since the override material (except ceiling) produce noise. When I dont have override I have 3 curved walls with glass beads floor to ceiling which could further give me headaches.
Any thoughts? (I can only provide a screenshot tonight) but it is for sure noise in the glossy.
O yes and I've also tried global subdivs miltiplier set to 4! which does nothing to clean up the noise but adds couple of years to the single frame rendering and also adds some extra grey hair on my head
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