Hello Vlado,
on the internal v2 build on max2012, it's impossible to display the map of a vraylightmtl, in the nitrous and directX (hardware shading) viewport. i only get a white plane.
on directX, without hardware shading, it works fine.
i got nvidia quadro fx 3800 with latest drivers.
thanks
on the internal v2 build on max2012, it's impossible to display the map of a vraylightmtl, in the nitrous and directX (hardware shading) viewport. i only get a white plane.
on directX, without hardware shading, it works fine.
i got nvidia quadro fx 3800 with latest drivers.
thanks
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