This is not really a problem with VRay - more with the limitations of our aging hardware. Our workstations have 8GB ram whilst our farm machines (whilst having faster processors) only have 4GB. We are looking to upgrade these, but in the meantime, could anybody give me any pointers?
We have a relatively modest scheme with a couple of large hotel-type buildings and a number of ForestPro objects. Some of the ForestPro objects contain high detailed grass, flowers and trees. We used to paint in grass/flowers/trees etc, and in some cases, we still do. however, ForestPro enables us to use 'real' 3d objects that can save time, particulary for multiple views of the same scene.
The problem is the 'unloading geometry' portion of rendering which I assume is because there is just too much data that VRay is having to load into memory in order to render.
I am using IMap/BF rather than IMap/LC as I assumed this meant the geometry was loaded in only when the bucket 'sees' it, whereas LC would have to load the entire scene into memory at once to calculate the GI (I could be massively wrong with this!).
I have set the dynamic memory limit to 2500MB, though to be honest, I don't really know what this should be set to.
GI has calculated fine, and it is during the actual rendering stage where I am having the 'unloading geometry' problems. The scene (before I added the latest ForestPro object which does contain lots of flowers) rendered in about 10 minutes. With the addition of this new ForestPro object, I am at 50 minutes and it is still not complete because of the continual 'unloading geometry'.
Other than upping the RAM in my farm machines, what should I be looking at?
We have a relatively modest scheme with a couple of large hotel-type buildings and a number of ForestPro objects. Some of the ForestPro objects contain high detailed grass, flowers and trees. We used to paint in grass/flowers/trees etc, and in some cases, we still do. however, ForestPro enables us to use 'real' 3d objects that can save time, particulary for multiple views of the same scene.
The problem is the 'unloading geometry' portion of rendering which I assume is because there is just too much data that VRay is having to load into memory in order to render.
I am using IMap/BF rather than IMap/LC as I assumed this meant the geometry was loaded in only when the bucket 'sees' it, whereas LC would have to load the entire scene into memory at once to calculate the GI (I could be massively wrong with this!).
I have set the dynamic memory limit to 2500MB, though to be honest, I don't really know what this should be set to.
GI has calculated fine, and it is during the actual rendering stage where I am having the 'unloading geometry' problems. The scene (before I added the latest ForestPro object which does contain lots of flowers) rendered in about 10 minutes. With the addition of this new ForestPro object, I am at 50 minutes and it is still not complete because of the continual 'unloading geometry'.
Other than upping the RAM in my farm machines, what should I be looking at?
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