Ah okay.
So Gijs post is taking into account Vlado's explanation that vray uses watts per square metre to calculate it's intensity so if you're using a different display unit (lets say centimetres), you have to compensate for that with your multiplier values (multiply them bx 10 x 10) so that they become equivalent of metres squared again.
What vlado is saying above is that it doesn't matter what system unit you use once the light is the correct size for the real world too, since vray light intensity is based on multiplier and surface area, you need to make sure that your light / bulb is the correct size for the same bulb in the real world. In your case of lumens, a 100w bulb is giving off about 1700 lumens, so if you are making a vray light you need to make it the same physical size as the equivalent bulb in the real world too, so a bulb with a radius of 5cm in the real world must be either 5cm or 50mm or 0.05 metres.
It also seems that when giving out lumen ratings, the bulb manufacturer are taking into account how physically big the source is too - so the lumen value for the bulb is for a bulb of a very specific size so once you also model a bulb of that specific size, you should get a similar output as it's real world equivalent. I'll do a test one of the evenings with an slr in a room in my house to see if it's in the right ballpark.
So Gijs post is taking into account Vlado's explanation that vray uses watts per square metre to calculate it's intensity so if you're using a different display unit (lets say centimetres), you have to compensate for that with your multiplier values (multiply them bx 10 x 10) so that they become equivalent of metres squared again.
What vlado is saying above is that it doesn't matter what system unit you use once the light is the correct size for the real world too, since vray light intensity is based on multiplier and surface area, you need to make sure that your light / bulb is the correct size for the same bulb in the real world. In your case of lumens, a 100w bulb is giving off about 1700 lumens, so if you are making a vray light you need to make it the same physical size as the equivalent bulb in the real world too, so a bulb with a radius of 5cm in the real world must be either 5cm or 50mm or 0.05 metres.
It also seems that when giving out lumen ratings, the bulb manufacturer are taking into account how physically big the source is too - so the lumen value for the bulb is for a bulb of a very specific size so once you also model a bulb of that specific size, you should get a similar output as it's real world equivalent. I'll do a test one of the evenings with an slr in a room in my house to see if it's in the right ballpark.
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