Vlado,
Forgive me for raising something that was discussed in a different post but I figured it had a better chance to catch your eye by making it a separate thread here.
Several of us have noticed a relatively considerable increase in ram usage from 1.5 to 2.0 on the same scenes.
Can you tell us a little about what causes it? Is this to do with how 2.0 handles geometry? Or bitmaps? Or displacement? Or is it to do with the size of the output?
Is there any approach one should take to mimise the difference?
Any input much appreciated as I'm hitting the ram ceiling on a project I'm working on right now.
Forgive me for raising something that was discussed in a different post but I figured it had a better chance to catch your eye by making it a separate thread here.
Several of us have noticed a relatively considerable increase in ram usage from 1.5 to 2.0 on the same scenes.
Can you tell us a little about what causes it? Is this to do with how 2.0 handles geometry? Or bitmaps? Or displacement? Or is it to do with the size of the output?
Is there any approach one should take to mimise the difference?
Any input much appreciated as I'm hitting the ram ceiling on a project I'm working on right now.
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