We are rendering a long flythrough camera (about 2000 frames) Settings are IR map for first bounced - multiframe incremental, light cache on flythrough for the secondary, glossies are calculated in the LC.
Other unusual stuff is that the exposure on the camera is animated as the path travels through exterior and interior areas.
We are getting an error where surfaces facing upwards and through glass are rendering a bright light blue colour. The error also appears in the reflections of the glass as well as the refraction.
Help please! Thank you

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