We have set up our renders so they start a task when the render ends through a postRender script, and this worked fine for years, but for some reason this task stopped executing since the last month.
It seems that the only way to get the postRender script to execute again is disabling DR. If I send the job to Backbuner so the rendering machine does not use any DR node it works fine, if I add any number of machines to the render machine DR list (in vray_dr.cfg) the postRender script stops executing on render end.
When the post render script is executed correctly the end of the vraylog.log file looks like this:
Otherwise it's:
It's like the process is stopped before finishing correctly ...
Anybody has a clue of where it could be the problem?
It seems that the only way to get the postRender script to execute again is disabling DR. If I send the job to Backbuner so the rendering machine does not use any DR node it works fine, if I add any number of machines to the render machine DR list (in vray_dr.cfg) the postRender script stops executing on render end.
When the post render script is executed correctly the end of the vraylog.log file looks like this:
Code:
... [2011/Jun/14|11:25:32] Render() done. [2011/Jun/14|11:25:32] Entering Close() [2011/Jun/14|11:25:32] Calling endSequence(). [2011/Jun/14|11:25:32] Entering endSequence(). [2011/Jun/14|11:25:32] Calling renderEnd(). [2011/Jun/14|11:25:32] Calling renderEnd() on render materials. [2011/Jun/14|11:25:32] Sending RenderEnd(). [2011/Jun/14|11:25:32] Sending RenderEnd() to atmospheric effects. [2011/Jun/14|11:25:32] Sending RenderEnd() to render effects. [2011/Jun/14|11:25:32] Sending RenderEnd() to the tone operator. [2011/Jun/14|11:25:32] Sending RenderEnd() to environment maps. [2011/Jun/14|11:25:32] Sending RenderEnd() to override mtl. [2011/Jun/14|11:25:32] Unloading bitmaps. [2011/Jun/14|11:25:32] Freeing render instances and lights. [2011/Jun/14|11:25:32] Broadcasting NOTIFY_POST_RENDER. [2011/Jun/14|11:25:32] Closing DR [2011/Jun/14|11:25:32] endSequence() finished. [2011/Jun/14|11:25:32] Sequence timer stopped. [2011/Jun/14|11:25:32] Total sequence time: 7.2 s [2011/Jun/14|11:25:32] Enabling scene redraw and autobackup. [2011/Jun/14|11:25:32] Close() done. [2011/Jun/14|11:25:32] warning: 0 error(s), 7 warning(s) [2011/Jun/14|11:25:32] ================================
Code:
... [2011/Jun/14|12:26:49] Render() done. [2011/Jun/14|12:26:50] Entering Close() [2011/Jun/14|12:26:50] Calling endSequence(). [2011/Jun/14|12:26:50] Entering endSequence(). [2011/Jun/14|12:26:50] Calling renderEnd(). [2011/Jun/14|12:26:50] Calling renderEnd() on render materials. [2011/Jun/14|12:26:50] Sending RenderEnd(). [2011/Jun/14|12:26:50] Sending RenderEnd() to atmospheric effects. [2011/Jun/14|12:26:50] Sending RenderEnd() to render effects. [2011/Jun/14|12:26:50] Sending RenderEnd() to the tone operator. [2011/Jun/14|12:26:50] Sending RenderEnd() to environment maps. [2011/Jun/14|12:26:50] Sending RenderEnd() to override mtl. [2011/Jun/14|12:26:50] Unloading bitmaps. [2011/Jun/14|12:26:50] Freeing render instances and lights. [2011/Jun/14|12:26:50] Broadcasting NOTIFY_POST_RENDER.
Anybody has a clue of where it could be the problem?
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