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8 vs 24 threads at Building static raycast accelerator

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  • 8 vs 24 threads at Building static raycast accelerator

    i guess noone can help but lets try

    I run an old 8core dual Xeon and can render a scene without problem in 2009 vray SP2 32bit
    the same file fail to render on dual xeon12coreHT at "Building static raycast accelerator..."

    I notice the same for SP4 x32

    so far i whouldnt worry but i am in progress to remove all my old 8cores from farm
    how can I get my new nodes to render such a job ? disable HT (it work without) is not an option and using x64 whould output incorrect results (for special curcimstate)


    28.06.2011 19:30:15; [V-Ray] Preparing ray server...
    28.06.2011 19:30:15; [V-Ray] Building static raycast accelerator...
    28.06.2011 19:30:17; [V-Ray] 15 % completed.
    28.06.2011 19:30:17; [V-Ray] 21 % completed.
    28.06.2011 19:30:17; [V-Ray] 30 % completed.
    28.06.2011 19:30:18; [V-Ray] 35 % completed.
    28.06.2011 19:30:18; [V-Ray] 40 % completed.
    28.06.2011 19:30:18; [V-Ray] 45 % completed.
    28.06.2011 19:30:18; [V-Ray] 51 % completed.
    28.06.2011 19:30:18; [V-Ray] 63 % completed.
    28.06.2011 19:30:19; [V-Ray] 72 % completed.
    28.06.2011 19:30:19; Error rendering frame 0: An unexpected exception has occurred in the network renderer and it is terminating.
    28.06.2011 19:30:19; Send End of Job command to Max
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net
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