I found another thread that suggests enabling VFB and saving out split renders in order to get the image that I desire.
Fine, that is a work around.
But is there any reason why vray 2.0 cannot render non-square images via render to texture or through flatiron in max 2011?
It has become a significant slowdown in my workflow sadly.
I am on Windows 7
Max 2011 x64
and vRay 2.0
Thanks.
Fine, that is a work around.
But is there any reason why vray 2.0 cannot render non-square images via render to texture or through flatiron in max 2011?
It has become a significant slowdown in my workflow sadly.
I am on Windows 7
Max 2011 x64
and vRay 2.0
Thanks.
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