Working on a scene all day yesterday, got it looking nice. Then every other machine I send it to render on seems to render it with 100x the GI and a little bit brighter too.
You can see whats happening on this render - I did it with DR to check that it was making the gi brighter and not just the gamma.
I've narrowed it down to the vray sky in my environment - all the vray lights render fine, it's just an env issue. There are a couple of windows I needed to ramp it way up to get light coming through.
I've checked the gamma, merged it into a new scene, deleted all the lights and swapped out the sky. Same thing - locally it renders fine and on everything else it does that. If I open the scene on one of those other machines and render it locally it does this too.
What I think is happening is that locally on my machine, vray sees the model as watertight and only lets the env in through the windows, but on all the other machines the GI leaks in all over the place.
Any ideas how to fix it? I know I can model around it but the fact it's only doing this on some machines makes me want to shy away from a cheat and fix it properly.
I'm on a core 2 quad, the rendernodes are on i7's. Same amount of ram, same setup.
edit: with no GI theres still some difference actually - it's very subtle, just colours in materials getting darker/brighter. I think it may be making some surfaces more reflective or less glossy too. This is properly mental.
You can see whats happening on this render - I did it with DR to check that it was making the gi brighter and not just the gamma.
I've narrowed it down to the vray sky in my environment - all the vray lights render fine, it's just an env issue. There are a couple of windows I needed to ramp it way up to get light coming through.
I've checked the gamma, merged it into a new scene, deleted all the lights and swapped out the sky. Same thing - locally it renders fine and on everything else it does that. If I open the scene on one of those other machines and render it locally it does this too.
What I think is happening is that locally on my machine, vray sees the model as watertight and only lets the env in through the windows, but on all the other machines the GI leaks in all over the place.
Any ideas how to fix it? I know I can model around it but the fact it's only doing this on some machines makes me want to shy away from a cheat and fix it properly.
I'm on a core 2 quad, the rendernodes are on i7's. Same amount of ram, same setup.
edit: with no GI theres still some difference actually - it's very subtle, just colours in materials getting darker/brighter. I think it may be making some surfaces more reflective or less glossy too. This is properly mental.
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