I've been trying to get rid of these for a couple of days now, but I cant figure out whats causing them.
Here's a crop of the full res at 6k wide:

It's 3d displacement (modifier), using a procedural noise map. I've changed the subdivisions from 8 to 32 (any higher and it wont render) but the size of the lines dont change, so i'm not sure if it's that anymore. Edge length has been anywhere from 4-12, same result. I've put a meshsmooth of 2 on the base mesh and converted it to edit poly (it's incredibly dense now - i thought it was getting to be a bit too heavy before...) and it's not changed anything.
I've tried with filtering (in the dispmodifier) off, on, and with values of .001, .01, .1, and 1. 1 was unbelievably slow, and pixel perfect to the .001 version.
Blur in the procedural noise maps is just set to 1.
Any ideas?
Here's a crop of the full res at 6k wide:

It's 3d displacement (modifier), using a procedural noise map. I've changed the subdivisions from 8 to 32 (any higher and it wont render) but the size of the lines dont change, so i'm not sure if it's that anymore. Edge length has been anywhere from 4-12, same result. I've put a meshsmooth of 2 on the base mesh and converted it to edit poly (it's incredibly dense now - i thought it was getting to be a bit too heavy before...) and it's not changed anything.
I've tried with filtering (in the dispmodifier) off, on, and with values of .001, .01, .1, and 1. 1 was unbelievably slow, and pixel perfect to the .001 version.
Blur in the procedural noise maps is just set to 1.
Any ideas?
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