Hello,
recently tried to render an image of some leather stitching in a car interior. We have done this with displacement maps of a single stitch before, that worked quite good. Now I was thinking of doing it with geometry, as displacement raised rendertimes. I placed the stitches along the seam, and now I need to make some holes and bumps where the thread goes through the leather. I got the dark holes to work using the VrayDistanceTex, looks quite good. For the bumps I'd like to plug another version of the DistanceTex into the bump slot, but that doesn't seem to do anything. It works if I place that in a DiscplacementMod, but the displacement is looking to "edgy", not really smooth. Thats because of the shape of the thread, it looks basically like a scaled down and twisted rope. Is there a way to blur the DistanceTex or get it to work using bump?
Regards
Oliver
recently tried to render an image of some leather stitching in a car interior. We have done this with displacement maps of a single stitch before, that worked quite good. Now I was thinking of doing it with geometry, as displacement raised rendertimes. I placed the stitches along the seam, and now I need to make some holes and bumps where the thread goes through the leather. I got the dark holes to work using the VrayDistanceTex, looks quite good. For the bumps I'd like to plug another version of the DistanceTex into the bump slot, but that doesn't seem to do anything. It works if I place that in a DiscplacementMod, but the displacement is looking to "edgy", not really smooth. Thats because of the shape of the thread, it looks basically like a scaled down and twisted rope. Is there a way to blur the DistanceTex or get it to work using bump?
Regards
Oliver
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