Announcement

Collapse
No announcement yet.

Vray Dispersion

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray Dispersion

    I am attempting to replicate the video demo shown by Chaos Group where the new dispersion tool is used to generate a rainbow of colour from a prism.

    http://www.youtube.com/watch?v=Zys-yKIt-ls

    So far I have had little success, I cannot seem to get the dispersion to work and the caustic effects do not look anything like the YouTube video. I have attached the file, can some one tell me what I am doing wrong?

    Thanks,
    Last edited by ; 14-08-2011, 06:05 AM.

  • #2
    Oops didn't have Fresnel reflections on the glass.

    Comment


    • #3
      Hmm,

      My results seem to have far more beams and various things going on that what you see in the YouTube vid. I thought i would get one beam of light and then out the other end a rainbow of colour. I have posted some results below. I have taken notes from other threads on this forum.

      Both atmosphere shadows and optimized atmostpheric evaluation on
      Click image for larger version

Name:	Prism_001_both_on.jpg
Views:	1
Size:	56.5 KB
ID:	844368

      Both atmosphere shadows and optimized atmostpheric evaluation off
      Click image for larger version

Name:	Prism_002_both_off.jpg
Views:	1
Size:	93.9 KB
ID:	844369

      atmosphere shadows on only
      Click image for larger version

Name:	Prism_003_atmosphere_shadows.jpg
Views:	1
Size:	93.3 KB
ID:	844370

      optimized atmostpheric evaluation on only
      Click image for larger version

Name:	Prism_004_optimized_atmostpheric_evaluation.jpg
Views:	1
Size:	57.5 KB
ID:	844371
      Last edited by ; 14-08-2011, 07:47 AM.

      Comment


      • #4
        I have just tried rendering the scene with a background and the whole image becomes washed out by the fog. Its very desaturated. My settings for for are:

        fog distance 200mm
        fog height 200mm
        subdivs 65
        step size 100mm

        The size of my prism is 50mm x 50mm x 50mm. Direct light has a hotspot beam of 0.5mm and a fall off of 2.5mm. If i turn the fog odd obviously the scene renders ok. Is there a way to control the fog so it doesn't cover the whole image?

        Comment


        • #5
          Managed to fix the fog issue by adjusting the fog height. But I am having other issues with sizes because thinner smaller direct lights require higher intensities than thicker larger lights. In order for caustics to work effectively you need a much thinner smaller direct light resulting in unusual high multipliers that then affect the reflection in an over exposed way.

          I could turn of reflection for that light but then its cheating. If I make the prism much larger say 1000mm x 1000mm x 1000mm then the intensity of the light is much more realistic. but the size of the prism is not.

          Comment

          Working...
          X